AI Insights · Timothy · April 2022
Top 5 Casual Games on Android in Middle East Q1 2022
In Q1 2022, the top 5 casual games on Android in the Middle East showcased dynamic trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these performances.
In Q1 2022, the top 5 casual games on the Android platform in the Middle East showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the metrics for each game.
Subway Surfers by SYBO Games saw a steady increase in weekly revenue, peaking at approximately $1.2K in mid-January and late March. Weekly downloads exhibited a slight decline from 78.8K in mid-January to around 69.6K by the end of March. However, weekly active users consistently grew, starting from 1M at the beginning of January and reaching 1.38M by the end of March.
Fishdom from Playrix experienced a notable increase in weekly revenue, reaching up to $30K by the end of March. Downloads peaked in mid-January at 63K but saw a decrease to around 42K by late March. Active users followed a similar trend, increasing from 54K in late December to 104K in mid-March before dropping slightly to 92K by the end of the quarter.
Yalla Ludo - Ludo&Domino by Aviva Sun maintained high revenue throughout the quarter, with weekly revenue peaking at $303K in early March. Downloads showed a fluctuating pattern, starting at 41K in late December, peaking at 61K in mid-January, and then declining to 35K by the end of March. Weekly active users remained relatively stable, ranging from 512K to 592K throughout the quarter.
8 Ball Pool from Miniclip.com had weekly revenue fluctuating between $20K and $36K, with the highest revenue recorded in late December. Downloads peaked at 56.8K in early January but decreased to around 46K by the end of March. Active users showed a consistent trend, starting at 892K in late December and remaining around 837K by the end of March.
My Talking Tom Friends by Outfit7 Limited saw a stable weekly revenue, with a peak of $481 in late March. Downloads were highest at 53K in early January but tapered off to around 39K by the end of March. The game maintained a stable user base, with active users hovering around 850K to 930K throughout the quarter.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.